//==============================================================================
// snowman_anim.txt
//==============================================================================

//==============================================================================
define mist
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Frost Giant MistBig
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual special a snowman_idlea
			Connect NECK mist hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual special a snowman_deatha
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual special a snowman_walka
			Connect NECK mist hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual special a snowman_idlea
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual special a snowman_attacka
			Connect NECK mist hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.01 true   
//-- end auto generated section
         }
      }
   }
}